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Project 3

Title

Board Game

DESCRIPTION

Project 3 consisted of researching the components of board games, their successes and their failure as well as the methods at which they appeal to their users/players. With these findings; create our own board game and pitch.

BEGAN

27th January 2023

Submitted

31st March 2023

10th February 2023

Powerpoint

Board Game Pitch

BLUE LOCK: SECOND SELECTION

Similar to Top Trumps and Yu-Gi-Oh, except based on the second selection arc of Blue Lock.

 

Each player is expected to have 3 cards at minimum, each with different characters from Blue Lock 

(alongside a "Blue Lock man" card to act as a goalkeeper) 

 

Recommended for a team would be a card of each core archetype. (Egoist Edition cards excluded) 

 

Every card will have a trait, a number of abilities, and include statistics & general knowledge. 

 

The system of the card game's competitive features will be through "1v1s" to determine 

who retains ball possession & scores goals. The way this will be set up will be through 

creating formations and placing their cards along the board face-down. Only revealing them 

when the matchup is called upon. 

 

Winning matchups will advance your team closer to goal. Winning all 3 match-ups will give you 

the chance to score. This is where your Blue Lock man card comes in; depending on the trait 

and stats of your cards, will determine whether or not your goal is scored or it is saved. 

 

Winning matches will earn you the ability to gain an additional card, either from your 

opponents deck or the spare deck and moving you to the next stage being "4v4s". 

The player to win all their matches and the 4v4 wins the entire game. 

 

Abilities: 

Any ability (when used) may boost a certain stat and can span in its usefulness depending on the situation. However abilities have a cool-down duration so being resourceful with them is also a key factor. 

 

Attacking: 

Each player must beat another on the opponents team in terms of traits, and statistics. 

If one player has better dribbling or agility (the player has a choice of which stat to pick),  

than the other does in defence or strength; then the player may be able to beat the other. 

Alternatively, if a player is on their last defending opponent before goal; they may shoot but their shot can be reduced in accuracy depending on the defence and strength stat of the defender in comparison to the players shooting and dribble stat 

 

Defending: 

When passing the ball on; the opponent has a choice of defending or intercepting. The use of traits and statistics here also come into play such as the Logician using "Spatial Awareness" to boost their chances of interception whereas the Brute trait using "Pressure" being able to defend easier. 

 

Trait Abilities: 

Dribbler: Elastic Dribbling, Trapping 

Speedster: Sudden Burst, Long Burst 

Brute: Pressure, Overpower 

Logician: Spatial Awareness, Pin-Point 

 

Stats: 

Shooting – Determines scoring (Used against Blue Lock Man's save stat as well as presence of another player) 

Passing – Determines accuracy of a pass (Used against defence/agility stat) 

Defence – Determines ability to steal the ball (Used against dribbling/agility stat) 

Dribble – Determines ability to dribble the ball (Used against defence/strength stat) 

Ball Control – Determines ability to receive the ball (Used against agility) 

Agility – Determines the speed of the player (Used against defence/strength stat) 

Strength – Determines the strength of the player (Used against agility/dribbling stat) 

 

Ability Breakdowns: 

Direct Shot - (Isagi Yoichi) - Boosts the stat of shooting. Paired with "Pin-Point" further boosts the stat. 

Spatial Awareness - (Isagi Yoichi, Rin Itoshi) - Boosts the stat of defending and passing. 

Elastic Dribbling - (Meguru Bachira) - Boots the stat of dribbling. 

Trapping – (Nagi Seshiro) - Boosts the stat of dribbling and ball control. 

Strong Foot - (Rensuke Kunigami) - Boosts the stat of shooting. 

Pressure - (Rensuke Kunigami) - Boosts the stat of defence. 

Pin-Point - (Meguru Bachira) - Boosts the passing stat 

Sudden Burst - (Zantetsu Tsurugi) - Boosts the agility stat 

Long Burst - (Hyoma Chigiri) - Boosts the agility stat further 

 

More factors based around the characters applied to the cards such as: 

  • Archetypes (Shooter, Play-maker, Defensive) 

  • Traits (Dribbler, Speedster, Brute, Logician) 

  • Abilities (Direct Shot, Spatial Awareness, Elastic Dribbling, Trapping, Strong Foot, Pressure, Pin-Point, Sudden Burst, Long Burst) 

  • Statistics & General Knowledge to use the cards efficiently 

Target Audience:

Recommended for players aged 13+. The game includes plentiful circumstances that may not be as clear for people of a younger age. However, in the trading/collectors aspect of the game; it may start at 7+. 

Marketing:

Advertising for this game will be at store counters in sleek packs, such as trading cards are, to bring customers to the awareness of the game. Additionally, much larger variety packs for the entire game will be placed alongside other board games making it more accessible to customers looking for the game.

Costs:

Sleek packs would be a lot less costly as they'd include around 3-4 cards within them.

A starter pack however may come at a higher cost (including a team of basic cards, a Blue Lock man and a singular "Egoist Edition" card.)

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